Skip to main content

Most Marketable Art Styles:

Let ‘s talk about art styles. This is not about personal style but mainstream marketable styles that already have a demand. As a new artist coming up and trying to land work, you need to understand what is already in demand. In this post, I will cover two main styles that have a large market demand. One is a photoreal style and the second is an illustrative style. 

Photo-real Style:

There are many nuances within each categories. But in general, a photoreal style is concept design represented in a photorealist way where the objective to convey the concept in a realistic style like a photograph. Typically, the style will echo the final product. For example, in film, photoreal concept art is today standard because the final product is a film that is shot in camera and in real locations. Photoreal concept art is use to establish the lighting, colors, mood and narrative of the scene in which will be passed down the vfx pipeline for further refinement. In video game, this is also becoming a norm as well as graphic technology gets better. 

Illustrative Style:

The other common style is the more illustrative style that has a more fluid and hand drawn/painted look. This style stemmed from traditional animation during the early Disney era and is now also adopted for the modern 3d animation film like Pixar ‘s Toy Story 4 and Frozen during development phase of a project. In the early days of animation where digital tools were non existent, the tool of trade to create the each animation frames were with traditional tools like pencil, ink pen and paint which is why the final product had a hand drawn look. 

The illustrative approach is a common and accepted approach for designing for animation film is because it is still the most efficient ways to flush out stylized stories. During the development phase, artists use tradition drawing fundamentals like perspective sketching and shading to quickly convey ideas and then employ digital painting in softwares like Photoshop to add colors, lighting and mood for polishing key frames. Key frames are important moments in the narrative that are flush out for further development. 

The easiest way to get work is do work in styles that already have a high demand. It is important to be familiar with both styles or commit to one style and be very good at it. 

Comments

Popular posts from this blog

Micro vs Macro Momentum:

Momentum can be divided into two aspects: Micro and Macro momentum.  In this post, I will highlight some examples of how these two components work and ways to speed up your progress and get to your goal quicker! Macro Momentum : Macro is about seeing the big picture…Macro momentum requires you to visualize where you want to be in a few years and require you to establish an effective plan to get there. It’s about being able to connect the dot of your actions and setting yourself up for little success that amount to larger success. For example, I will make a to do list over a period of three months that I want to achieve.  Then I will start off with the smaller and easier tasks and then work toward the bigger and more challenging tasks.  As I ‘m checking off things off my list, I will feel a sense of accomplishment from being productive and sticking with my schedule. This positive energy will carry over to my next task and so on. Eventually, I will create a...

Portfolio Review Request

A very strong portfolio is the one most important asset you have that can help you break into the industry. Getting the first one is always the hardest! It gets easier from there. And first impression matters! It s very important you take it very seriously and understand what to include and more importantly what not to. Most company will judge your artistic value base on you best piece as well as the worst piece. In this case, less is more. A strong and short portfolio have more value than a big and moderate portfolio. You want to leave them wanting more! So lately, I 've been getting a lot of email interest for portfolio reviews. So if anyone is looking for portfolio feedback, please leave your name,  a brief intro, a link to your work. I wont have time to get everyone, so the first 10 will be the ones I will review. Read more here .

10 things you can do to get started to become a concept artist

01. Sketch book - If you don’t already have one, you NEED to buy one and keep it with you. If you’re in still high school, start drawing things from life…NOW. Don’t just copy what you see, but see what you are drawing.  02. Ask question- Why does the chair look the way it does? What material is it made of? What does metal reflect the way it does…why is the shadow there? You get the point. Ask a lot of questions and try to answer them.. if you cant figure it out ..Google it! 03. See, don’t look- There s a different between looking and seeing. Seeing requires effort. Don’t just look around your surroundings, learn to see it.  See the patterns in the wood grain, study the way light reflect on objects, and make little mental notes. This helps train your eyes. 04.Build a reference library-  This is very important if you have not started one. Make a folder and start collecting images on the web that interest you. Gradually grow this inventory of references. I o...